Everything under the hood: every model you can field, the exact math the sim runs, and how a shift, the economy, and progression work. The roster & incident tables are generated from the live game data.
You run the night shift at an AI-ops desk. Before each shift you build a roster of up to 7 models from the ones you own. Then the board goes live:
All models, generated from the live game data. Stats are 0–100. ₵/job is the in-shift deploy cost; the recruit price is the one-time 🪙 cost to own it.
Loading roster…
The exact formulas the simulation runs (from sim.js).
When you Dispatch a team to an incident:
The 5%/95% clamp keeps it spicy: a perfect team still flops ~5% of the time (cue a funny failure), and a hopeless one wins ~5%.
Your best-fitting model leads; every extra helper adds a diminishing, synergy-scaled share — so a big team is rarely worth it:
A third model has to add more than ~9 effective skill to be worth bringing. Two well-matched models usually beat four random ones.
Urgent incidents punish slow teams — that's where the fast cheap models (Mercuree, Haikido) earn their keep.
The multiplier on each helper's contribution (first matching pair wins, else ×1.0):
| Pairing | × | Why |
|---|---|---|
| frontier + frontier | 0.70 | two egos, one ticket |
| cheap + cheap | 0.80 | noisy swarm |
| vision + reasoner | 1.35 | eyes + brain |
| reasoner + coder | 1.40 | planner + executor |
| frontier + verifier | 1.45 | generate-then-check |
A low-reliability team can also trigger a chaos / escalation side-effect (a worse incident spawns):
chance ((100 − teamReliab) ÷ 100) × (success ? 0.12 : 0.5).
Pairing a strong lead with a cheap verifier (Gemmo, Qwenn, Haikido, or Darek) catches hallucinations — fewer "technically resolved but…" disasters.
Harder jobs and bigger teams tire models more. Frontier models rest a long time — part of why they're scarce.
On level-up an AI model gets a version bump (Opas 4.8 → 4.9 → 5.0) and +2 to its two best stats. The human (Darek) instead learns — his demanded stats grow (capped at 82), so he's the only one who improves long-term. Majors pay the most XP.
You spend ₵ to deploy and earn it back per resolution. Start a shift with ₵80 (cap ₵160):
Cheap/free models (Darek is ₵0) keep you solvent; frontier models are a "break-glass" splurge for the big ones.
You start each save owning 5 models (Darek, Haikido, Gemmo, Mastral, Qwenn) plus 🪙30, and spend coins to recruit models — owned forever. Prices mirror real-model tiers (Opus = priciest real model, Fable = 2× Opus):
| Model | Recruit 🪙 |
|---|---|
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Progress (owned models, coins, best score, shift count, and your mute
setting) is saved in your browser's localStorage — close the tab and pick up where you left off.
Every incident, generated from the live data, sorted by difficulty. "Needs" shows the most-demanded skills. ★ = a major, real-world event (rare, high-stakes, big rewards).
| Incident | Type | Diff | Urg | Needs | Reward |
|---|---|---|---|---|---|
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